Nights in Kronstadt
Knowledge is a catch-all skill that must have a focus of some sort, such as Knowledge (Occult) or Knowledge (Science). The player can choose the focus of his hero’s knowledge, which should refl ect his background and education. An alchemist, for example, might have Knowledge (Chemistry). The skill can be taken multiple times with different focuses to refl ect different areas of expertise.
General focuses such as Science are acceptable, but the GM should give a bonus to a character who has a more relevant focus, such as Knowledge (Biology).
Some suggested Knowledge focuses are: Area Knowledge, Gunsmith, History, various languages, Science, or Navigation.